This week we have continued working on the various fights that will take place in the Temple of Seasons!
We’ve played around with mixing the different enemy types and started tweaking their combos where we felt they were too powerful or not powerful enough! Here’s a few short GIFs featuring the test sessions in single player, which allows you to see most of the special attacks of the different enemies:
Click any GIF to view a bigger, more crisp version!
We’re currently looking into balancing the autumn combo, which is a bit too OP at the moment: the movespeed of the autumn knight inside one of those whirlwinds makes it impossible to dodge and as you can see, it chases you for quite a long time!
We’re also talking about adding another enemy type that will only serve to change the season of a room during combat. As the enemies become stronger when in a room that matches their season, an obvious strategy would be to eliminate one season first, then change the room into that season – removing all empowered enemies in the process. To counter that, we want the season changing enemy to be difficult to kill – most likely from being fast and hard to hit. You’d have to decide if it’s worth chasing it down and try dodging the other enemies while doing so, or deal with more difficult enemies overall.
Other than that, Fred has been making a bunch of decorative animations, and Vilya has kept working on the portraits (not too many left now)! Here’s a bunch of those, plus another card:
Just make it so that the Autumn one can be dealt with with the shield. A spinning knight is rapidly headed your way?
A1: Shield. Your shield is 100% broken but the knight is bounced back and slowed down, you can run away.
A2: Shield. Your shield is flung away in the whirlwind to a random point in the room, ala Throw skill. Same consequence to knight as above. Shield must be picked up to be able to block again, or returns after some time.
B: Perfect Guard. Knight immediately ricochets off the shield and heads in the opposite direction, shield intact. Potentially also damages allies it spins into when made to ricochet?
The shield is one of the best mechanics in the game, giving players plenty of reason to use it is great. :)