We’re drawing closer to the second patch of the Temple of Seasons testing. So close, in fact, we’re going to unleash it tomorrow, together with some fixes for bugs you guys hunted down in the past couple of weeks!
The patch will feature more progression (everything except the boss), drops for all the enemies, ability to get the actual cards, and also the proper music for the temple. Below are some of the drops you’ll going to find (the hats not included):
After this patch has been uploaded, we’ll turn all our attention towards finishing up the boss of the temple! Fred has already done a good chunk of animation work on him, and we think he’ll turn out great, but we’ll keep him out of this blog so that not everything is revealed!
Vilya, being done for now with everything she can do on the temple, has worked on things both from before and after Seasonne and the Temple of Seasons! For example, she made this Crystal Bug card (an enemy from Mt. Bloom), and also some slight style changes on a few characters in the very beginning of the game:
Oh I totally forgot about the crystal cave! Even more to look forward to! Tho I hate those spinning bug thingys…