We kicked off last week by doing a sneaky little update of the Frontline beta, containing the final boss fight of the Temple of Seasons. While it isn’t 100% ready in terms of graphics and cut scenes, we really wanted some insight in how people felt the fight played. We are reaching a point in the game where the difficulty is starting to really kick off, which makes the beta testers more important than ever. Making a boss or area hard is easy — making it fair and fun is the tricky part!

Anyway! With some much appreciated help from our loyal beta testers, old and new alike, we got a good dose of feedback and critique. The general vibe was positive, so with some more tinkering we’re hoping we’ll end up with a boss you’ll enjoy getting your asses kicked by!

Vilya took the time to clean up the room of the boss battle, pulling her (presumably) last straw to the second dungeon-stack!

08 - winter finished

While not there just yet, Fred is nearing the finish line on his end as well. With all of the actual battle stuff for the boss out of the way, the cut scene animations took center stage!

Seasonwheel

So while Fred and Teddy have been working on the final touches of the temple, Vilya have kept speeding ahead and started working on the next big area of the game. Still nameless, we’ve settle upon a Desert (with some twists!) that will be the connecting area to the fourth dungeon. Below are some prop and color testing:

props testing


Now we know, desert areas in RPG don’t generally tend to be anyone’s favorite. Heck, even 2/3 of Pixel Ferrets hate deserts in RPGs with a deep and devoted passion. Therefore, we’re more determined then ever to infuse it with as much care and love as humanly possible to make it stand out! With some added Pixel Ferrets magic, we might end up with the first ever enjoyable RPG desert. Fingers crossed!