You heard it, there’s one more festival post, but this could be the last one. What remains now is mainly for Teddy to put everything together, so hopefully we’ll have a prototype of the festival up and running sometime next week for our frontline users! :)
So what have we been up to this week? Well, first of all, Vilya finished the treasure cave you saw a preview of last week:
She also made a bunch of new expressions for characters appearing at the festival:
As well as creating a little space for candy, where she’ll sell candies to festival visitors:
She and Teddy also started working on getting the mini-games in place, meaning some simple interfaces:
As you might guess, this particular mini-game involves hitting a button at the right time (when the arrow is near ‘max’), in order to hit the machine as hard as possible!
We also added Oak to the festival, along with some pets to entertain the kids of Evergrind City:
And we’re also working on preparing the city for the festival, meaning once you get back to town after beating the Temple of Seasons, there will be some hints that something is about to happen:
We’re also planning on adding some additional NPCs working on getting this in order, which Fred is currently working on in fact!
Speaking of Fred, he has of course been busy doing flavor animations for festival goers as well! Here’s a few:
See you again next week, with a post that hopefully will have some non-festival stuff! :)
Woah, lots of new stuff in this post! :O
A quick tip on the Hitting Machine minigame:
Instead of having the arrow turn back around after it hits the top, most powerful, red portion, have the arrow actually loop back around to the bottom so it only goes in one direction; up. This is because it actually gives the minigame some challange and timing. If you risk waiting too long to get the most power you might end up getting the lowest power instead.