Another week rushes by!
This week we (especially Fred) spent a lot of time spicing up the combat by adding new and improved effects to just about everything! To show you what it looks like, we prepared a video with commentary from our animator himself, Fred:
In the meanwhile, Vilya has spent her days reworking the dirt tiles from last week, fiddling around with the background layers of our mountain area – people requested blur, and we’ll try it out!
She has also been improving on the portraits a bit more, and yet another sneak peek is available here (click to view full size):
Who is that rude fellow?! He will be one of the frequently recurring characters of Grindea, but you’ll have to play the game to find out more than that! ;)
-Surprise Limerick*–
If when playing you play with ambition
there will most likely be repetition,
and while I don’t mind
some old fashioned grind,
I love to have fun on my mission!
Next week: We start working on a new zone and bringing the game’s first act together!
Some nice improvements.
I think the blurred background works well and the combat looks slick.
Also, I like to see video footage, it shows how the changes will look in-game and also lets us get to know the developers better :)