This week we’ve continued on work on the first Tai Ming zone!

Interior0

Remember this old ruin? In our first iteration, we wanted this place to be blocked off and unable to enter. Well… We changed our minds. Instead, we want something ‘useful’ to the story to be in here, as we, well, found it to be the best place for it. So! Time to add another interior, although this one does not exactly come with a lot of decorations:

Interior-Ruin

After implementing this version to the game build, we felt like it was a bit too empty compared to the pretty crowded past version…

Interior

SO we thought we’d try adding some of the furniture, but old and broken due to the long time that’s passed, of course:

Interior-GIF

Interior-Ruin2

On a similar note, we wanted to change some things around in this room as well:

Chests01

Instead of having the four chests intact in the present, we thought it would be cooler if one of them had fallen apart, and another was opened. Just to mix things up a bit and create more of a disordered feeling:

Chests02

Next up! The old collector’s guild will be very much up and running in Tai Ming, and as such, what better way of showing their prowess than having collectors do all kinds of quests in and around the town? Of course, there aren’t exactly many fun quests for a random collector to do here, so some just have to do the boring things. Like painting fences:

Painter01

Of course, even these lower ranking collectors need portraits as well:

Painter02

…and a bored expression for good measure:

PainterExpressions

Also, Teddy made another time warp effect:

TimeWarpNew

While we liked the older one, it almost felt too ‘fluid’ and unepic. With this new one, you really get the sense of zoning between two different maps. We also like how the world kind of melts away, although it was pretty cool how the old one kind of merged the worlds together as well. For now, we’re gonna stick with this new one, but we’ll see what we end up with in the end!

Speaking of Teddy, he has also started implementing multiplayer for this zone, so that’s getting us one step closer to releasing the first map on Frontline (though we still have some work to do)!

Finally, have some yummy animations from Fred:

NPCs

StatueBreak

TimeRiift

And that’s all for this week! See you next time :)