Hello guys! It’s another weekly recap, hopefully the last before we add the first Tai Ming map to frontline! Here’s what we’ve been focusing on this week (perhaps more than usual, remember that this blog is full of spoilers about what’s coming up next):
First up, expressions! Due to all the cutscenes in Tai Ming (it’s very character- and story heavy!), it’s only natural that a lot of expressions need to be made for the important characters. Above is the first boss, who ends up being the reason for your time travels in the first place. She’s a priestess from the old days, still guarding the old site of Tai Ming, the ancient town of the collectors after all these years…
Next is Zhamla Meer – a young, bright kid who just wants to have fun, but who may not get quite what he wants:
…because of his very stern adoptive father, Sizou! This old man has taken care of Zhamla since he was a baby, and has very high hopes for his ward:
Zhamla can take solace in the fact that he has a true friend in this girl though, who is Tessen, Sizou’s biological granddaughter! Zhamla and Tessen are growing up together and are the best of friends. So, there’s still some fun to be had even with a stern mentor/grandpa looking over your shoulder:
And then, we have the guards! No town is complete without guards, right? These guys look very similar to one another, and there’s a very good reason for it hidden inside the village!
And lastly, Zhamlas teacher in sword fighting, Faita:
There’s also a couple more character portraits, one which belongs to this shield, who also happens to be a sentient artifact (though not the one you’re looking for):
And of course, we can’t have an area with enemies and no drops! So, here’s a bunch of drop appearances as well:
We’ve also played around with adding memories/ghosts here and there and Tai Ming’s present version. These eerie figures will appear here and there across the maps and fade away if you get too close:
Aaaand, since there can never be too much polish, we added a few more rifts to the ground, so the big one blocking the path doesn’t feel to lonely:
Now then! We aim to have the new Frontline patch up and running sometime during the weekend (Friday if we’re lucky), so wish us luck on that! Hopefully there are no nasty bugs blocking the way :)
Nice job! I love how the rifts look :D
Also, another sentient object, woooh!