This week we’ve continued working on the interior of Tai Ming’s second zone. Vilya started with the Inn, making a Past and Present version of its first floor:


InnF1Past

This past version of the floor will in time be filled with NPCs relaxing after a long day’s work, enjoying food and/or a drink! The present version, meanwhile..

InnF1

InnF1

…will house a fight! Which is the reason why we’ve removed some of the furniture, and made the tables lie on the floor (it’s usually better having less stuff blocking your way when you’re busy fighting).

We’ve also added another character, a scientist assistant whom you’ll meet in the Monkey lab:

Portrait01a

Portrait01b

Plus, some fixes here and there across the map:

Fixes02

Fixes01

Fixes03

Last but not least, Teddy and Fred have continued working on the worm boss, which is nearing a completed state gameplay-wise! Most of the graphics are still WIP, but here’s a taste of what our current inhouse prototype of this boss looks like:

Worm01

Worm02

Worm03

And to end this post, here’s a few complimentary animations of the above boss, made by Fred:

WormRoll

 

TailWhip