New week, old adventures! Since I’ve been making a ton of random props for each of the rooms spirit world version now, I thought it would be a good idea to go over each room and cross-pollute them with props so that creepy spiders won’t only appear in just one room, and so on.
This is also a great moment to make sure all the moss is red and all the vines are sickly purple, as well. So, with all that considered, here we have it, the rooms so far in their creepy glory:
And this is all just the two first floors! One more to go!! :D
So, time to start working on that third floor, beginning with the room with the locked door and character busts that I made before. What better thing to add here than – you know it – more tentacles?!
Also some bones, spiders, and other things from the previous floors. Yum.
And now I think it’s time for a brand new room. This looks like a simple enough corridor with seven different doors, but in part 2, I think you’ll see that it’s not quite so!
The top and bottom doors will lead to cabins where the ship’s guests sleep. As you might remember I’ve already started working on some basic stuff for such rooms, so now it’s just a matter of making them with the correct exits.
Anyway, here’s the corridor WIP:
And the finished thing:
Next up, adding some more stuff to said corridor, and as it turns out, we’ll be moving some things around as well. So the basic idea here is that you have to pass through a bunch of these cabins to get where you want to go, so I have to block the path through in various ways.
By doing so, you’ll first have to go into the first bottom cabin, find a way from that one into the one on its right, go from that one to the first top cabin and exit it through it’s neighbor as well:
Lots of random stuff later, here’s what we end up with:
Ser bra ut! jag e väldigt peppad på en Xbox version!