Second to last cabin! This is the one that connects to its neighbor on the left. Again, nothing much interesting to say about this, I think!
Final cabin! This one you’ll reach from the room on the right, and will take you back to the corridor where you came from after you’ve completed everything on the right side (the challenge we haven’t 100% designed yet):
Time for something slightly different! This is one of the “challenges” we’re working on, which is basically a room where you have to move over a bunch of floating platforms – however, the bridges between them will only be visible in the ghost world!
Here you can see a rare glimpse of what it looks like with the colliders in place, as well as what happens if you’re on a bridge when you turn back to the regular world (you fall down):
I’ve been testing out some things in regards to what these bridges might look like, and here we have one of the suggestions, which I think will be the one we’ll go for:
And a small test of what it’d look like when the tables are floating the way they should (the eyes on the wall is another mechanic we’ll be playing with, something that will force you back into the regular world so it won’t be too easy to walk through this room):
Since we’re drawing nearer to completing the first boss fight somewhat, it’s time to start tying together the first floor! In doing so, I need to rework the first room a bit, as some things have changed in our design since we made it for the first time:
Basically, we’re adding another “floor”, though all entries and exits are on the first floor of the room. This is so we don’t have to add any level differences in the boss room, which will be the room connecting to this one on the left!
Here’s the new version:
Meanwhile, Fred keeps working on the crab – and look how cute it is! Those tiny legs, aww… I don’t know how I’ll be able to kill this?!
You could have the crab shoot bubbles that maybe cause some sort of effect!