This week we have worked on many different areas of the game! We’re currently trying to tie everything together for our long-awaited beta (sorry about that!), so chances are the coming updates will keep on being little bit all over the place.
What we can show you from the skill area are these two skills, animated by Fred:
This is the Earth Spike spell! This is part of an experiment we’re having with targeted spells.
As you charge the spell, you will gain control of a small target circle, and when you release the button the spell will be cast at that location. The circle has a limited range, and cannot pass through walls (although it can pass through small obstacles like trees or rocks).
We wanted to at least try it out, since we felt a new type of spell casting would be awesome for the game’s variety. It actually works pretty well! The challenge comes with trying to balance out the high accuracy.
The new charging system is also shown in the gif! Being a ranged spell with high mobility, the charge time of Earth Spike is pretty high. Level 1 and 2 looks the same, but level 2 will knock enemies up and stun them, opening them up for attack or giving the player time to reposition. Level 3 upgrades all aspects, with more damage, larger area of effect and longer stun. Notice how the rabbit is easily comboed with the mace due to the knockup and stun! Be careful, though, because heavy enemies can’t be knocked up.
This second spell is a typical Speed Up spell, which will increase your attack- and cast speed for a limited time. Great for when you’re in a hurry!
Other than spells we also worked on a feature that I don’t think has been mentioned yet: Cards!
Every enemy you kill will have a low chance of dropping a card like the one above. These cards will each give you a slight passive boost, which means collecting them all would improve your character by quite a bit!
They will also feature a portrait of the enemy that dropped it (pictured above is, as you might have guessed, the Green Slime Card) and will be viewable from the Card Album menu at any time.
Lastly, we have some fresh new portraits added this week:
Not much to say there. :) See you next week!
The skills look awesome but I would like to see more variety between the different levels, so that you can tell for sure which version they are using. I find that makes it far more interesting when you finally gain the ability to use a new one (it also gives you more bragging rights when playing with friends – i.e. “hey guys, check this out”).
Also, I don’t know if I’m the only one, but I would much prefer to see a video (with audio commentary) rather than an animated gif. They provide much more insight into what’s going on.
Keep up the good work :)