It’s a new week, and if you’ve opted into the Frontline Beta, a new update! It’s finally time for you to try out a bunch of the additional content surrounding the ghost ship and good old Tai Ming! If you haven’t done so yet, go try it all out and let us know what you think :)
In the coming month we hope to have added the last bits needed as well as all of the sound effect and getting it all up and running on stable as well.
In the meanwhile, have a look at some of the stuff you now get to see in this update:
As you may have guessed from the new Flying Fortress building and what I wrote before, there is another phase shift challenge coming up! This one can give you a total of three different rewards, each one more challenging to get than the next. And naturally, it needs a background as well:
In this next step we’re adding a bit of detail to the phase shift course, creating a new block for it, and a shop title for the creepy ghost ship shop!
Next up, another ghost! This painter has been painting for a thousand years. Poor guy!
Drawing ever closer to finishing up the patch, there are still a bunch of expressions needed for our new ghost friends! Here’s another batch of them:
And finally, a bunch of animations from the animation department, featuring ghosts and new weapons available in the patch right now:
This is timely. I just finished the stable beta last night. I was a bit heartbroken when I realized I was at the end of the line, but there’s still a lot to do and I appreciate that you’re working on it. I’ll look into the Frontline Beta.
Before I got the game I saw a few of the reviews complaining about how it isn’t done already. After playing through it, I want to tell you that there was more inspiration in this game in its current incomplete form than in many final release games I’ve played. I was impressed by all of the thoughtful features and details, clever ideas, and clever writing and world-building.
This is a special game you’ve got here, and I’m looking forward to future developments. I’m going to look at the Frontline Beta and think about participating in that process. Should I start a new character file? Seems like a good excuse to play through again trying a different approach.