Hey guys! In case you missed it, the Frontline Beta has been updated since a few days back! Among the things that have been added you’ll find the Arcade rebalance, catalysts that will make your runs more difficult as you beat them, Pins and a whole bunch of smaller enemy changes. The full patch notes can be found here or on the steam community hub, as always! Please let us know what you think, and send us any feedback on what you like, dislike, or would like to see changed :)
Time to make that tree stump! I’ll be using the tree stump in Santa Fae as a base for the background and make it it fit the theme by adding moss, leaves and some seed things:
Next up, a cellar room used for a quest in the mansion where you need to clear out some pesky enemies that have invaded! Using the Giga Slime Arcade Mode boss room as a base for the size here:
We’ve also been working on an user interface for adding those catalyst you get that will make your runs more difficult! Here we’re playing around with various font sizes and colours:
And the end result, big headline, small descriptive text all together in one line and in one colour, which we felt gave the best readability:
Next, work on Marino’s Mansion continues! This time it’s the library’s turn to be made…
Fred’s been busy animating those cute trees from last week:
And another NPC that will be involved in one of the quests in Marino’s Mansion:
Among other things! More next week :)
I just wanted to say how incredibly excited I am to get my hands on the final version, when you’re ready.
I played about 10 hours of the beta a few years ago and loved it – now, I patiently wait for the full version before jumping back in.
Thank you for the constant updates and for not bowing to pressure to release before you’re ready. Great things take time…
P.S. This game will sell like hot-cakes on the Nintendo Switch…