Alright guys, Vilya here! Sorry for being a day late, it was my turn to write the blog post yesterday but honestly it was a really long day, and it totally slipped my mind. But hey! The good news is I spent the time working on Temple of Seasons rooms for Arcade Mode instead..! :D

In case you missed it, we’ve updated the frontline beta with multiplayer support for the Temple of Seasons! That means it’s time to dive into the dungeon with all your friends and hunt those bugs down!

Anyways, Fred has gone to Germany this week, where he’s busy making video reels with animations to show our beloved sound designers. So, instead of his fancy work you’ll have to make do with some of my desert WIPs:


02 - House
A mysterious desert house!

04 - Bro01
WIP of a bridge.. :)

03 - Bro
A couple more versions of the bridge!

02 - Tree WIP
Making a huge tree that’s been dead for quite some time!

03 - TreeVersions
…But now it’s coming back alive, thanks to you… If you complete a certain quest, that is ;)

04 - Walls
WIP of the entry to the next area

06 - HouseCorner Complete
The part with the house, all decorated and done!

05 - Town Entrance
The part with the town wall, all decorated and done. Beyond this point you’ll find a small town… But it’s kinda hard to get there with that bridge all broken, isn’t it? Guess you’ll have to fix it somehow, or find another way to get there..

I know a lot of you have been curious for stuff Teddy does as well, but this week, I wouldn’t ask for it if I were you! You see, it’s that time of the year where companies need to start handing in tax reports and annual records of what their company has been up to, so it’s all paper work and no fun! :(

However, he’s also getting started on implementing more floors for Arcade Mode, so we’ll get into that soon enough…!

Thanks for looking, and for the comments you leave every week! Hope you enjoy <3

Hello Collectors!

This week, Teddy has been focusing on the multiplayer aspect of the Temple of Seasons! We’ll patch the Frontline beta to include this in the next few days.

Bug hunters can rejoice in that multiplayer is, as always, the most error prone part, although from basic testing it seems stable. Which means in reality, when you guys get your hands on it, it probably won’t be stable at all! :D

templeofseasonswithhomiesIt all works if you stand perfectly still!

Meanwhile, Fred has been whipping together the final animations required for the cutscenes at the end of the temple, and Vilya is making the desert area interesting with tons of props and details!

01 - Skeleton

03 - Arc

As you can see, we’re going for a rocky type of desert, with lots of ridges and set pieces! Apparently, people absolutely love deserts as it is, so hopefully ours won’t be an exception.

…but wait, what is this? Looks like Evergrind City but something’s different

05 - CityFair Details

We kicked off last week by doing a sneaky little update of the Frontline beta, containing the final boss fight of the Temple of Seasons. While it isn’t 100% ready in terms of graphics and cut scenes, we really wanted some insight in how people felt the fight played. We are reaching a point in the game where the difficulty is starting to really kick off, which makes the beta testers more important than ever. Making a boss or area hard is easy — making it fair and fun is the tricky part!

Anyway! With some much appreciated help from our loyal beta testers, old and new alike, we got a good dose of feedback and critique. The general vibe was positive, so with some more tinkering we’re hoping we’ll end up with a boss you’ll enjoy getting your asses kicked by!

Vilya took the time to clean up the room of the boss battle, pulling her (presumably) last straw to the second dungeon-stack!

08 - winter finished

While not there just yet, Fred is nearing the finish line on his end as well. With all of the actual battle stuff for the boss out of the way, the cut scene animations took center stage!

Seasonwheel

So while Fred and Teddy have been working on the final touches of the temple, Vilya have kept speeding ahead and started working on the next big area of the game. Still nameless, we’ve settle upon a Desert (with some twists!) that will be the connecting area to the fourth dungeon. Below are some prop and color testing:

props testing


Now we know, desert areas in RPG don’t generally tend to be anyone’s favorite. Heck, even 2/3 of Pixel Ferrets hate deserts in RPGs with a deep and devoted passion. Therefore, we’re more determined then ever to infuse it with as much care and love as humanly possible to make it stand out! With some added Pixel Ferrets magic, we might end up with the first ever enjoyable RPG desert. Fingers crossed!

Last week, Teddy and Fred spent most of their time working on the Temple of Seasons boss. Vilya, in the meanwhile, jumped over to the next area – Mount Bloom – and started decorating a couple of the caves you’ll be exploring!

This is what the caves looked like before she started (as always, click any of these pictures to view a larger version):

00-cave02

00-cave01

And here’s a bunch of WIPs of the various decorations:

07 - female relief

06 - face

04 - vines

03 - Details

02 - Relief

01 Goblin Camp

The result? Here they are, the caves with all the decorations:

08 - Finished Cave

05 - map

She also had enough time to finish two cards, dropped by enemies in this area:

card02

card