Time for another monthly recap, and as expected, a lot has happened since last time!
First up, let’s take a look at these animated versions of the Totem we mentioned in some previous posts. These are all now functioning and looking really nice, thanks to Fred’s animations:
As for New Game+, we’ve spent a lot of time working on cutscenes to start off the mode and some where the traveler from Arcade Mode pops up to add his pins to the mode. As always, cutscenes are among the most time-consuming for us to make, both in terms of programming and animation, and there will be quite a few to add.
Here’s a little sneak peek of a new animation for the traveler’s appearance in Story Mode, as well as the portal that will take you to the Grindea battle mentioned in the previous recap:
Speaking of cutscenes, there’s also a new face we’ve got to introduce:
This is Aevum, a time wizard in charge of time crystals in Arcade Mode. He’ll get a proper cutscene the first time you’re eligible for a time crystal and die, at which point he’ll introduce the concept of time crystals and rewind time for you for the first time.
He’ll also appear in Story Mode as the one who starts New Game+ for you! Next up on our to-do list is making an arcade room and a portrait for him.
In other news, we’re currently in discussions with Makeship about creating a plushie version of one of the characters from Secrets of Grindea, and we decided to ask our community for their opinion on which character should be released as a plushie.
As you can see below, Bag was the clear winner out of our three suggestions:
If this project moves forward, we’ll begin by launching a petition to gather at least 200 pledges from people interested in purchasing the Bag plushie! If we manage to reach that goal, production can proceed, and everyone who wants one will be able to keep a grouchy-pouchy at home.
Stay tuned for more details soon!