After having gone many weeks now without having any meetings (we’ve all been busy doing our parts for the Arcadia rework and desert) it was finally time for us to have another discussion about future events in the game!
Very soon we hope that Teddy will have rid Arcade Mode of the more severe bugs, and as such be ready to move on to the desert. Story wise, there are a couple of important things happening here before the player is ready to move on to the fourth ‘dungeon’. One such thing is a boss fight inside a small temple we have yet to make – which is what we discussed today.
So, in this temple we plan on having one special puzzle where you have to use a translation of an ancient language to move blocks (or something similar) to specific places in order to unlock a secret doorway. This doorway leads to an open room with a long staircase (exactly how long, we’ll have to test). At the top of the staircase is a treasure which the player needs. As you take the treasure something horrible will happen that causes you to run down the stairs, only to have your way blocked and a boss fight to ensue – more on what boss will appear later in the post… :)
Above you have a very finished (not) sketch of the area inside the secret door.
Next, you need to get to the final ‘dungeon’. As we have mentioned before, this will be a ghost ship, and as such, you will need to get there by boat (a very small one, to be precise). We’ve had some ideas on how to go about getting the player there – we of course knew it had to be by boat, but how to actually get inside the ship, and what the scenery would look like from outside. Today we talked and made some sketches that deal with that as well!
Basically you’ll approach the ghost ship from the side, and the camera will scroll up once you get to an entry point, to show the ship as a whole along with the zone title. We hope this will serve as a semi-dramatic introduction to the area!
Then, the camera will scroll back down to your little boat which now has a pair of boards connecting it to the bigger ship so you can enter it:
11/10 sketches I know, haha.. Well, as soon as I’ve completed my part of the desert graphics I’ll start working on this ship and its interiors for real. Already looking forward to it! :)
Before I can do any work on the ghost ship, I need to finish up this church, among other things! Using the clock tower as a base, I create this random holy space in the middle of the port town. Who might you find here? You might be able to guess!
The first portrait this week (yeah, I’ll probably start posting at least two per week to keep up with Fred’s output and be able to post them all before we’re done with the town, haha) belongs a character made by Fred quite a while ago, a guy who fell asleep on the beach while reading. Here’s a reminder of what he looks like:
I don’t know whether he will wake up later or not, for now though I opted to make his portrait asleep as well. Most likely his dialogue will simply be ‘zzz’ or some sleep talking for now. If he were to wake up he would need a new animation, so I’ll save making an expression for him when he’s awake until then :)
So the NEXT one this week ( did you know there are 14 more after this to be precise? Oh my)! I’m not sure exactly what this guy’s backstory will be but I believe Fred intended for him to be one of Master Ji’s graduated students (it is based off a NPC sprite he made). The WIP:
Finished portrait:
So obviously Fred keeps busy doing desert things as well! Not only does he continue making NPCs, he has also started working on one of the bosses you will face in this area. Below you can see the work in progress and final version of the boss you’ll fight inside the temple mentioned earlier:
Basically it’s a more advanced version of the Solems which will appear in the desert as regular enemies, powered by a mysterious crystal, oh my!
Fred has also been working on this NPC whose portrait was posted before, who I think might be Master Ji’s graduated pupil:
And here’s some of the work in progress versions of this guy before the final version was decided upon: