Finally, we’ve all completely moved on to Tai Ming!

Vilya continues working on the backgrounds, ending the from-past-to-present transformation of the first map by ruining the exit to the next level:

TaiMingFinal

After that was done, a bunch of small fixes and changes were made:

TaiMingCleanup01

TaiMingCleanup02

TaiMingCleanup03

And now, we can finally start adding all the props to the editor so it’s easier to add them and their colliders to the upcoming maps:

TaiMingProps01

TaiMingProps02

Meanwhile, Fred is creating a ton of NPCs for the village:

NPCs

…and Teddy is prototyping the first boss! How exciting is that?! We’ll take a look at how that works in next week’s recap! See you then :D