This week we’ve continued our work with finishing up Mount Bloom and its challenges! Vilya has started working on the various challenge backgrounds needed for the Phase- and Poison Puzzles:
She also made a bunch of new puzzle blocks to go with it (a bit more advanced than the ones from last week):
As well as two additional portraits for the miner NPCs found in the mine:
We also had to expand on one of the Mount Bloom maps, to make room for the entrance to one of the challenges:
Meanwhile, Fred has focused on decorating the cave, adding tiny waterfalls, destructible mushrooms, and a ton of animated edges around every pool of water, among other things:
Next week will be pretty much the same, with Vilya focusing on more challenge backgrounds and Teddy implementing it all, all while Fred decorates the hell out of the area so it’ll look as awesome as possible! Stay tuned~ :)