This week, the yeti marks the end of enemy design with a slam, and we’ve also made a quick redesign of the main character’s dad:
Apart from asset creation, we’ve also brainstormed quite a bit regarding replayability. The endgame content of Grindea has always been an important part for us, and we want players to have a ton of stuff to strive for after the main story has been completed. One of our endgame features has been something we call Endless Tower, in which players will fight through an seemingly endless amount of rooms filled with different enemy composition. The difficulty increases by each passing room, as does the rewards for completing them.
While discussing this feature, we realized in how many ways this was similar to a classic rogue-like, and began exploring how the idea might be turned into a separate game mode. Players would need to fight through floors consisting of a number of different rooms, each room being filled with enemies, traps, puzzles or other tasks for the players to complete. The floor layouts would be randomly generated each play through, making every session unique.
This mode would also feature permadeath, meaning if you die once your character will be gone forever. You will start every play through with a new level 1 character, so you won’t have to worry about killing of your regular, uber-farmed characters. Since this mode is meant to be played during short sessions we will adjust a lot of the droprates to better fit the fast paced action. Gear and cards will drop a lot more frequently, while the health orbs might be more rare!
There are many good reasons to add this mode. Since we already have the Endless Tower planned and we’ll use the same enemies and environments as the fully hand crafted story mode, adding it will require very little development time while providing a huge boost to the replayability. If we ever decide to open the game up for pre order early-access, it would also be a good way to give early adopters something to entertain themselves with between patches.
If any of you rogue-like fans out there have any additional ideas, feel free to let us know through the comments! We’re always interested in hearing your feedback :)