Another week has gone by, and it’s time to show you some more stuff from the upcoming Mt. Bloom challenges!
As we’ve mentioned before, the final challenge will be a series of Phase Puzzle- and poison gas challenges. Well, the Phase Puzzle challenge parts will take place in a complex of the same origin as Flying Fortress, hidden in the mountain! And as such, we needed a lobby to set the mood for the upcoming challenges.
Here’s a BG for this, that Vilya has been working on (details such as greenery pushing through from the mountain, and other smaller decoration will be added later):
Now, as for the Phase Puzzles themselves – we’ve begun prototyping them and here’s our VERY CRUDE starting point (ALL graphics are placeholder and will absolutely not be in the final version, lol):
Basically, you’ll phase shift from one point to the other, but have to avoid platforms floating back and fourth while doing so! In this image, the platforms are represented by boulders, but in the final version they will be actual Flying Fortress-esque platforms driven by the same kind of magic that keeps Flying Fortress afloat!
To spice things up a bit, we’re also adding mirror blocks, that like the mentioned platforms, float back and forth as well, so you have to mind your timing when shooting at them:
Here’s a little GIF showing it all in motion, with a third special obstacle, a moving platform which sucks you into itself, and keeps you in there until you press the Phasing button again:
We’re currently working on applying the correct graphics for each of the puzzle blocks, so hopefully they will look more awesome in the next update! In the meanwhile, here are some other things Vilya has been working on for the Time Travel Temple, which will be your next destination once you get through the Phase Puzzles!
First up, another portrait:
Then, some more detail work on that first map that we started improving last week. First up, some more flowers:
Also, something bamboo-inspired and some other types of greenery – cause, why not?
We also played around with recoloring the barrels and crates around the map, to see if we could have them fit the theme better:
Finally, Vilya improved on the entrance decoration, editing the colors and adding a bit more detail to it:
And here’s what it all looks like right now! I think it’s starting to come together, and it’s time to move on to the next part of the map :) What do you think?