Summary: A little in-between patch with bug fixes and sounds for half of the inner shrine (the first cutscene and the final boss now has sounds)!
Recommended level: still around 21-23
Update Description
Copypaste disclaimer: This is one of those real Frontline updates, meaning the polish level is at maybe 80 % or so. Place holder sounds, some missing effects, etc! Old timers know what to expect!
Also note: Just like with the crafting recipes, the items sold by the shop NPCs will be changed a bit later on! We'll definitely add some new baseline equipment, and some new hats.
Mostly bug fixes, some minor changes, and half the sounds are in!
Note for translators: we've chopped up the dialogue after beating you-know-who, where the priests are talking on top of the altar. We wanted it to be more clear that they were talking about the crown when saying "this piece", so Fred whipped up a little animation, requiring a pause in the dialogue. I'll leave the original dialogue in until the Stable update, so you can use that to copy-paste your translation!
Here are the humble patch notes:
Additions
Recommended level: still around 21-23
Update Description
Copypaste disclaimer: This is one of those real Frontline updates, meaning the polish level is at maybe 80 % or so. Place holder sounds, some missing effects, etc! Old timers know what to expect!
Also note: Just like with the crafting recipes, the items sold by the shop NPCs will be changed a bit later on! We'll definitely add some new baseline equipment, and some new hats.
Mostly bug fixes, some minor changes, and half the sounds are in!
Note for translators: we've chopped up the dialogue after beating you-know-who, where the priests are talking on top of the altar. We wanted it to be more clear that they were talking about the crown when saying "this piece", so Fred whipped up a little animation, requiring a pause in the dialogue. I'll leave the original dialogue in until the Stable update, so you can use that to copy-paste your translation!
Here are the humble patch notes:
Additions
- A rather easy to reach chest has been added to the final part of Tai Ming
- The first cutscene and the Mimic battle has received their sound effects!
- Solving the puzzle in the mimic room during the battle now grants the puzzle reward immediately
- Jumpkins should now function better in multiplayer with high latency (100+ ping)
- Shroomies should now function better in multiplayer with high latency (100+ ping)
- A certain timed boss encounter's HP Bar should now render properly even with custom fonts
- Fixed a bug where certain dead enemies would leave their HP bars behind when HP Bar setting was set to Always On
- Shroomies should no longer get knocked out of the map on death by powerful skills
- Insect Swarm can nog target the second Mimic stage properly
- If Shadow Clone is active during a certain cutscene where the player is lifted into the air, the shadows no longer stand on the ground
- Angel's Thirst now properly applies its ATK bonus if equipped when loading a character
- Player pets (slimes, rabbys etc - not summons) should now properly fade out on clients when watching cutscenes
- Rolling barrels should no longer be able to get stuck in walls
- Rolling barrels now have smaller hitboxes (roughly half, placed towards the direction they're rolling)
- Moving dead Living Puzzle Blocks (wait wat) should now be synced correctly between server/client
- The caged statue in Puzzle World no longer becomes invulnerable if caged again after being incapacitated
- If forced into IP network option due to Steam being down, the game now changes back automatically when the game is restarted (if Steam is up)
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