slashingwinds
Green Slime
This crash occurred multiple times when the Corrupted Priestess boss was defeated, at the very end of its defeat cutscene.
Eventually, the crash randomly didn't happen. I saved and quit in Tai Ming, and now it's happening again ):
AKA I instacrash.
Based on my coding knowledge I think the game might be missing a resource, so hopefully the file isn't dead.
Edit: It will randomly not crash sometimes. I have no idea why, but it does.
LOG
Version: 0.800a Steamy Hot Stable
Error: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at SoG.SoundSystem.ChangeSongRegionIfNecessary(String sSongName) in (path)\SoundSystem\SoundSystem.cs:line 1070
at SoG.SoundSystem.PlayMixCues(String sSong1, String sSong2) in (path)\SoundSystem\SoundSystem.cs:line 831
at SoG.Game1._LevelLoading_DoStuff_TaiMing(ZoneEnum enLevel, Boolean bStaticOnly) in (path)\LevelLoading\TaiMing.cs:line 32
at SoG.Game1._LevelLoading_DoStuff(ZoneEnum enLevel, Boolean bStaticOnly) in (path)\LevelLoading\SpecialConditions.cs:line 17474
at SoG.Game1._Level_Load(LevelBlueprint xBP, Boolean bStaticOnly) in (path)\LevelLoading\LevelMaster.cs:line 1533 - FullScreen: No - NetworkRole: LocalOnly - MD5: 04030f7f310a5b3bae1ae3ad1ab46da1
Eventually, the crash randomly didn't happen. I saved and quit in Tai Ming, and now it's happening again ):
AKA I instacrash.
Based on my coding knowledge I think the game might be missing a resource, so hopefully the file isn't dead.
Edit: It will randomly not crash sometimes. I have no idea why, but it does.
LOG
Version: 0.800a Steamy Hot Stable
Error: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at SoG.SoundSystem.ChangeSongRegionIfNecessary(String sSongName) in (path)\SoundSystem\SoundSystem.cs:line 1070
at SoG.SoundSystem.PlayMixCues(String sSong1, String sSong2) in (path)\SoundSystem\SoundSystem.cs:line 831
at SoG.Game1._LevelLoading_DoStuff_TaiMing(ZoneEnum enLevel, Boolean bStaticOnly) in (path)\LevelLoading\TaiMing.cs:line 32
at SoG.Game1._LevelLoading_DoStuff(ZoneEnum enLevel, Boolean bStaticOnly) in (path)\LevelLoading\SpecialConditions.cs:line 17474
at SoG.Game1._Level_Load(LevelBlueprint xBP, Boolean bStaticOnly) in (path)\LevelLoading\LevelMaster.cs:line 1533 - FullScreen: No - NetworkRole: LocalOnly - MD5: 04030f7f310a5b3bae1ae3ad1ab46da1