The attack speed of enemies in arcade mode should not be affected by the number of players in a run. When playing with 3-4 players, the increased attack speed of certain enemies is strongly felt by melee players. For instance, in Hardmode (HM) 4-player (4P), you can only get 1 (maybe 2) hits...
The devblog seems to imply it's done. Can't seem to get it in my game though, even running frontline. Is this a problem on my game's end or do I need to be a bit more patient? There's a devblog post later today, so there might be egg on my face if it talks about more arcadia stuff.
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