I was hyped for Wanderlust Adventures for the longest time, thinking that it would be a direct competitor for Secrets of Grindea. They both occupy the same genres, the same multiplayer, the same homages to the same older games.
The difference is, Wanderlust Adventures is a complete game. It boasts 65 enemies, 10 bosses and 8 mini-bosses, along with a completely randomly generated world. It has 4-8 character classes.
It's currently sitting at 70% on Steam with all the front page reviews being negative. It has 13,000~ sales.
Secrets of Grindea has 10 bosses, 3 mini-bosses (+2 unique to Arcade), around 30 enemies and is extremely incomplete.
It's sitting at 98% on Steam with 35,000~ sales.
I vastly overestimated the marketing power of Chucklefish or something is seriously wrong with Wanderlust Adventures. What went so wrong with W:A compared to SoG? That's really interesting to me.
Is it the art style, the combat system, the lack of story, the choice to go for a Hoard Mode (coloseum) for co-op replayability instead of a Roguelike Dungeon mode (arcade)?
Has anyone played both and can give some insight?