Own
Moderator
So, you enter or drop down into a room. There are 8 archways around the room, 2 on each wall, evenly spaced out like this so that none mirror each other:
Except they're not perfectly spaced out there because I'm bad at MS Paint. There's a screen in the very middle of the floor that randomly generates numbers (or colors) 1-8. At first it generates only a single number, like 4. Then it generates two. Three. More and more the longer the fight goes on, like 53126487. When a sequence is listed, the archways around the room slam a long column all the way across the room to the opposing wall and retract extremely rapidly, dealing massive damage if the player is struck. After a brief pause the next number is the sequence is launched, continuing until it's through at which point a new number sequence is generated.
The idea behind this is to avoid move around avoiding getting smashed by the column's into the win condition is met. I can think of a few potential win conditions for a battle like this:
Survival - Survive until it a certain number of number generations. Then the machine in the middle glitches out and explodes, letting the player proceed.
Damage - Each of the launching columns has a healthbar associated with it. Deal enough damage to it while it launches across the room and it explodes, making the battle less complicated as time goes on and the number possibilities dwindle.
For added difficulty on Hard Mode, you could have pairs of numbers launch at the same time, further restricting room movement.
Except they're not perfectly spaced out there because I'm bad at MS Paint. There's a screen in the very middle of the floor that randomly generates numbers (or colors) 1-8. At first it generates only a single number, like 4. Then it generates two. Three. More and more the longer the fight goes on, like 53126487. When a sequence is listed, the archways around the room slam a long column all the way across the room to the opposing wall and retract extremely rapidly, dealing massive damage if the player is struck. After a brief pause the next number is the sequence is launched, continuing until it's through at which point a new number sequence is generated.
The idea behind this is to avoid move around avoiding getting smashed by the column's into the win condition is met. I can think of a few potential win conditions for a battle like this:
Survival - Survive until it a certain number of number generations. Then the machine in the middle glitches out and explodes, letting the player proceed.
Damage - Each of the launching columns has a healthbar associated with it. Deal enough damage to it while it launches across the room and it explodes, making the battle less complicated as time goes on and the number possibilities dwindle.
For added difficulty on Hard Mode, you could have pairs of numbers launch at the same time, further restricting room movement.