Own
Moderator
Right now when you start the game, if you're itching to get into a bit of action and see what the game is about, you have to go through about 5+ minutes of cutscenes and walking around town before you get to an enemy. When you do, it's slimes and rabbits and it seems all you can do is use your sword.
I advise giving the player, particularly those playing the demo, a small taste of what's to come the instant they start a new save file.
Have the player start on a circular arena in the middle of a void, the edges of the screen waving like the Cursed Pumpkin Woods. They're put in an immediate battle against a strange, shadowy figure / blob with a randomized loadout.
Either a 1-handed sword made of pure white, or a 2-handed sword made of pure light. They get one random weapon skill from the weapon they start with. They also get 2 random elemental spells? Or one random spell from each element. Win or lose, the player wakes up in their room and the game progresses as normal, no weapon and no skills.
With this players can get a feel for what's to come when they leave town and start leveling up, and since each player starts with a random loadout they get to have a brief feel for a variety of skills to see which skill appealed to them in the dream fight.
Does this seem like a good idea?
I advise giving the player, particularly those playing the demo, a small taste of what's to come the instant they start a new save file.
Have the player start on a circular arena in the middle of a void, the edges of the screen waving like the Cursed Pumpkin Woods. They're put in an immediate battle against a strange, shadowy figure / blob with a randomized loadout.
Either a 1-handed sword made of pure white, or a 2-handed sword made of pure light. They get one random weapon skill from the weapon they start with. They also get 2 random elemental spells? Or one random spell from each element. Win or lose, the player wakes up in their room and the game progresses as normal, no weapon and no skills.
With this players can get a feel for what's to come when they leave town and start leveling up, and since each player starts with a random loadout they get to have a brief feel for a variety of skills to see which skill appealed to them in the dream fight.
Does this seem like a good idea?