Own
Moderator
Pumpkin Woods is the only area in Arcade with two bosses, meaning you're guaranteed to fight them both every single run. Seems a little disappointing, but it's not like Pumpkin Woods has any boss monsters. Jumpkin King is a Scarecrow on steroids, Terrorweed is a Halloweed on steroids, so what does that leave?
Ghosty's on steroids!
The Giggle Gang
Eight Ghostys, each one with their own strange face, appear in front of eight graves and vanish. A funeral portrait stands in the middle of them all, displaying a [?]. At times it will display the face of one of the Ghosty's, which is the only one that can take damage. All eight must be killed for the battle to end, each one has their own health bar.
Attack #1: Surprise! - All remaining Ghostys charge left/right towards where a random player is respective of the player's current position, even if they aren't directly left or right of the player as normal Ghostys are. Essentially just trying to hit players in the chaos of all swooping from random points. When they dive the portrait changes to the face of the Ghosty that can be hit. Ghostys linger about as long as shielding one would before vanishing.
Attack #2: Gang-up. - All remaining Ghostys surround one player, spinning in a circle while facing the screen. The portrait will display a ghosty face one second before it charges at the player in the middle, giving them warning to block either left or right. The circle of Ghostys is constantly locked onto the player's position, meaning they can't run away from it, but they can run up/down to dodge a charging Ghosty breaking away from the circle if they don't want to shield. Two ways to handle this attack.
1) It cycles through all 8 ghosts, you essentially have a split second to attack each one after shielding them. Each ghost vanishes from the circle completely after it's charge, making it gradually easier.
2) It cycles through about 4 of them at random, with Ghostys returning to their spot in the formation after charging.
Attack #3: Spirit Flame. When # Ghostys have been killed, the remainder begin to leave behind a trail of ghostly blue fire along the ground in their wake that lasts for # seconds. Mostly just a blue, temporary, horizontal recolor of Summer Hydra's ability.
Ghosty's on steroids!
The Giggle Gang
Eight Ghostys, each one with their own strange face, appear in front of eight graves and vanish. A funeral portrait stands in the middle of them all, displaying a [?]. At times it will display the face of one of the Ghosty's, which is the only one that can take damage. All eight must be killed for the battle to end, each one has their own health bar.
Attack #1: Surprise! - All remaining Ghostys charge left/right towards where a random player is respective of the player's current position, even if they aren't directly left or right of the player as normal Ghostys are. Essentially just trying to hit players in the chaos of all swooping from random points. When they dive the portrait changes to the face of the Ghosty that can be hit. Ghostys linger about as long as shielding one would before vanishing.
Attack #2: Gang-up. - All remaining Ghostys surround one player, spinning in a circle while facing the screen. The portrait will display a ghosty face one second before it charges at the player in the middle, giving them warning to block either left or right. The circle of Ghostys is constantly locked onto the player's position, meaning they can't run away from it, but they can run up/down to dodge a charging Ghosty breaking away from the circle if they don't want to shield. Two ways to handle this attack.
1) It cycles through all 8 ghosts, you essentially have a split second to attack each one after shielding them. Each ghost vanishes from the circle completely after it's charge, making it gradually easier.
2) It cycles through about 4 of them at random, with Ghostys returning to their spot in the formation after charging.
Attack #3: Spirit Flame. When # Ghostys have been killed, the remainder begin to leave behind a trail of ghostly blue fire along the ground in their wake that lasts for # seconds. Mostly just a blue, temporary, horizontal recolor of Summer Hydra's ability.