Own
Moderator
Phaseman's one weakness is that he has many, many periods where you can safely just walk up to him and bash on him for a bit, due to his very scripted nature and non-targeted bullet explosions.
I think it might be interesting if, at the start of the battle, he launched a number of of little flying droids orbs similar to the green enemies in the Flying Fortress equal to the number of players present - but flying high enough to be immune to normal attacks. They could float in a circle around the battlefield rarely firing a single high-damage blast. Every time you perfect guard their shot, it immediately reverses course and his them to disable them for a short while. Or you could just let the shot break your shield if you can't perfect guard it, leaving you vulnerable for Phaseman's bullet explosions.
Or would this add too much difficulty?
I think it might be interesting if, at the start of the battle, he launched a number of of little flying droids orbs similar to the green enemies in the Flying Fortress equal to the number of players present - but flying high enough to be immune to normal attacks. They could float in a circle around the battlefield rarely firing a single high-damage blast. Every time you perfect guard their shot, it immediately reverses course and his them to disable them for a short while. Or you could just let the shot break your shield if you can't perfect guard it, leaving you vulnerable for Phaseman's bullet explosions.
Or would this add too much difficulty?