TwiiK
Green Slime
Currently a lot of skills just say things like: "Does damage, extra points give more damage". I feel like everything should be described in absolute values in terms of understandable units. "Base radius of explosion is 15 pixels/feet/meters. Each point increases the radius by 5 pixels/feet/meters", "Silver charge grants 50% more damage" etc. etc.
Now there's a lot of hidden stats and guesswork involved which I dislike in rpg's. I feel like I should be able to calculate the exact potential of an item or skill before I equip it or upgrade it.
Now there's a lot of hidden stats and guesswork involved which I dislike in rpg's. I feel like I should be able to calculate the exact potential of an item or skill before I equip it or upgrade it.