Own
Moderator
1. Could we have potions drop in arcade mode, or have them sold by the merchant? They seem like they would be much more useful there than in story mode.
2. This came up in another topic, but it deserves it's own.
Potion of Thorns: Enemies take % of the melee damage they deal for the next # minutes.
Potion of Backfire: Enemies take % of the magic / ranged damage they deal for the next # minutes.
Potion of Stoneskin: Movement speed down #, defense up # (optionally, gain a # HP protective barrier that shatters on hitting 0) for # minutes.
Potion of Shadows - Grants a temporary, weak version of Shadow Clone for the next # minutes or until weapons are changed.
Potion of Rage - Grants a temporary, weak version of Berserk for the next # minutes.
Potion of Repulsion - Enemies will not target the character (unless adjacent to them) for # minutes or until any skill is used or until any weapon is swung.
Potion of Attraction - Enemy respawn for the immediate area is increased for the next # minutes.
Potion of Fairweather Friends - Grants a temporary, different version of Lightning Cloud with a very unhappy face for # seconds. Will zap any enemy around, but if none are around, will zap the player every so often instead - if the player allows it to catch up to them.
Potion of Overwhelming Energy - MAG increases by # for # minutes, but the player takes continuous damage for every second their EP is full (as in, non-regenerating - no snowbuddy to avoid the penalty, if EP isn't increasing HP is decreasing).
Potion of Acidic Blood - Player takes # damage. Every time they take damage for the next # minutes, they leave behind a brief trail that damage enemies that move over it, similar to slime ooze.
Potion of Icy Touch - Enemies that attack the player in melee for the next # minutes are slowed by %.
Potion of Fiery Touch - Enemies that attack the player in melee for the next # minutes ignite, taking % of MAG damage over # seconds.
Potion of Heavy Hands - ASPD reduced, non-skillbased melee damage increased for # minutes.
Potion of Summoner's Bane - Increases connection between summoner and summon. Summons that die during the next # minutes automatically revive, stealing % of the summoner's HP in doing so.
Potion of Rocksteady - Knockback when attacked is reduced by % for # minutes.
2. This came up in another topic, but it deserves it's own.
Other potion suggestions:The Apothecary's Room - A room filled with strange alchemical equipment. Here the player can put various monster drops into a cauldron and brew them in the hopes of obtaining a potion. Potions, unlike equipment crafting, are done purely blind by mixing different items together for a reaction. You can maybe view potion recipes by reading the description of certain pieces of equipment, inspecting bookshelves or being hinted at by NPCs?
Ex: Reading on a grave, "I was a condemned alchemist, who thought of a way to prolong fate with his last meal. A taste of essence of spring glazed over poultry, covered with slices of orange. Alas, if only I could have gotten it in a bottle." [Hidden recipe: Cauldron + Honey + Turkey + Carrot = Potion of Vitality, current and max HP multiplied by # for # minutes. Both reduced by # when it wears off.]
Mixing together ingredients that have no set recipe could result in sludge. [-# HP when drinking it]
Potion of Thorns: Enemies take % of the melee damage they deal for the next # minutes.
Potion of Backfire: Enemies take % of the magic / ranged damage they deal for the next # minutes.
Potion of Stoneskin: Movement speed down #, defense up # (optionally, gain a # HP protective barrier that shatters on hitting 0) for # minutes.
Potion of Shadows - Grants a temporary, weak version of Shadow Clone for the next # minutes or until weapons are changed.
Potion of Rage - Grants a temporary, weak version of Berserk for the next # minutes.
Potion of Repulsion - Enemies will not target the character (unless adjacent to them) for # minutes or until any skill is used or until any weapon is swung.
Potion of Attraction - Enemy respawn for the immediate area is increased for the next # minutes.
Potion of Fairweather Friends - Grants a temporary, different version of Lightning Cloud with a very unhappy face for # seconds. Will zap any enemy around, but if none are around, will zap the player every so often instead - if the player allows it to catch up to them.
Potion of Overwhelming Energy - MAG increases by # for # minutes, but the player takes continuous damage for every second their EP is full (as in, non-regenerating - no snowbuddy to avoid the penalty, if EP isn't increasing HP is decreasing).
Potion of Acidic Blood - Player takes # damage. Every time they take damage for the next # minutes, they leave behind a brief trail that damage enemies that move over it, similar to slime ooze.
Potion of Icy Touch - Enemies that attack the player in melee for the next # minutes are slowed by %.
Potion of Fiery Touch - Enemies that attack the player in melee for the next # minutes ignite, taking % of MAG damage over # seconds.
Potion of Heavy Hands - ASPD reduced, non-skillbased melee damage increased for # minutes.
Potion of Summoner's Bane - Increases connection between summoner and summon. Summons that die during the next # minutes automatically revive, stealing % of the summoner's HP in doing so.
Potion of Rocksteady - Knockback when attacked is reduced by % for # minutes.