Own
Moderator
Toggle this on in the matchmaking screen (or maybe a Candy curse, dunno) and for 2 player co-op, you get +#% highscore at the end of your run. Adds a higher percent depending on if it's 2, 3 or 4 player.
The effect?
When one player chooses a skill, it becomes locked off for all other players that run, making every build unique.
The intended effect?
A counterbalance to objectively 'best' builds. If one build is better than all the rest, people will use it in groups to get the highest score. But if you can get extra score from not all choosing the best builds, then maybe single-build dominance can be contested.
Honestly, I'd much rather see one player with Whirlslash+Protect, one with Shadowclone+Haste, one with Earthspike+Cloudbuddy and one with IceNova+InsectSwarm over four WhirlSlashes, for example. It makes for more interesting gameplay and for better videos.
The alternative is to nerf 'best' builds, but then people just move on to the second best, then third best, and on and on. It's a game of whack-a-mole, and I prefer honey to vinegar.
The effect?
When one player chooses a skill, it becomes locked off for all other players that run, making every build unique.
The intended effect?
A counterbalance to objectively 'best' builds. If one build is better than all the rest, people will use it in groups to get the highest score. But if you can get extra score from not all choosing the best builds, then maybe single-build dominance can be contested.
Honestly, I'd much rather see one player with Whirlslash+Protect, one with Shadowclone+Haste, one with Earthspike+Cloudbuddy and one with IceNova+InsectSwarm over four WhirlSlashes, for example. It makes for more interesting gameplay and for better videos.
The alternative is to nerf 'best' builds, but then people just move on to the second best, then third best, and on and on. It's a game of whack-a-mole, and I prefer honey to vinegar.
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