Own
Moderator
Arcade Mode is fairly straightforward with few twists or turns as it currently stands, unless you're taking on one of the quests. Which isn't a bad thing, but I got to thinking about things that could spice up your average run.
Fairy Village Room: Function similar to 'hidden rooms' in every other roguelike in this genre (Binding of Isaac, etc). Upon leaving the floor transition and arriving at an HP orb room, you see a fairy fluttering over the exit to the next area. If you approach her she gets an [!] over her head and flees into the floor. Several ways you could branch out from here.
A) The fairy is trapped in the room with the monsters, flying away and trying to avoid them while they try to attack her. Beat the monsters before they kill her (ala Remedi) and she escapes into another room, her HP persisting from room to room. If you follow her to the end of her trail through the floor, she zaps open a magical archway at a closed wall to create a path to a magically hidden fairy village.
B) The fairy is nowhere to be seen. You have ## seconds to quickly scour the entire floor in search of the magical archway she's left open, forcing the player to beat each room as swiftly and potentially recklessly as possible to hunt it down.
C) No fairy or portal is anywhere to be seen on the level. One of the edges of the room on this floor contains a magical archway that's invisible unless the player is standing right in front of it, at which point it pops up.
D) The fairy hovers over an exit out of the next room and waits, watching you fight. Maybe she requires you get an A-Rank or above. Or she requires you take no damage. Or something else. Either way, impress her and you can continue to follow her from room to room throughout the floor to the end of her trail, where she zaps open a magical archway at a closed wall. Fail to impress her and she flees, unable to be found again.
Either one of these seem valid enough, they could also all work - there's four types of fairy in SoG, they could all have their own special requirement to gain access to the Fairy Village Room.
These special, secret rooms could contain a fairy healer, a fairy shop filled with rare items at discounted prices, a fairy who you can purchase a stat-buff for the current run from, a chest to loot, or even talent orbs. Maybe there could even be a sidequest associated with this, follow # fairies back to their village - or one of each type of fairy - and they'll set up a little fairy tree in your town. That or you can donate a total of 10,000 gold over a number of runs to bribe them to do so.
The Ultimate Rival: Currently Marino isn't in Arcade Mode. Which makes sense since he's a boss out of place - he exists after Flying Fortress but before Winter. Unless he's intended to be added to the Winter levels of Arcade Mode, having him be a complete pain in the butt in Arcade Mode could be fun too.
There could be a % chance (once per run) when going through the floor transition for Marino to walk down from the top and bump into you, taking all your gold or all the unequipped items in your backpack with his signature laugh. If you want them back you'll have to duel him, with his stats adjusted depending on what floor you ran into him on - otherwise cut your losses and continue on. If you challenge him you take a detour to his manor in an arcade room, getting everything back plus much more gold, or extra equipment, or something else special if you beat him? Survive the duel, leave and proceed to the next floor as intended.
Instead of that he could perhaps rarely appear when you clear a room, blocking the path to one of the exits, demanding you beat him in combat if you want to pass.
This is all pointless if he is intended to be added in Winter, though.
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Out of the two of these, I'd love more than anything for the fairies to spice things up. But it could also be a lot of unnecessary work just to have a secret room mechanic.
Fairy Village Room: Function similar to 'hidden rooms' in every other roguelike in this genre (Binding of Isaac, etc). Upon leaving the floor transition and arriving at an HP orb room, you see a fairy fluttering over the exit to the next area. If you approach her she gets an [!] over her head and flees into the floor. Several ways you could branch out from here.
A) The fairy is trapped in the room with the monsters, flying away and trying to avoid them while they try to attack her. Beat the monsters before they kill her (ala Remedi) and she escapes into another room, her HP persisting from room to room. If you follow her to the end of her trail through the floor, she zaps open a magical archway at a closed wall to create a path to a magically hidden fairy village.
B) The fairy is nowhere to be seen. You have ## seconds to quickly scour the entire floor in search of the magical archway she's left open, forcing the player to beat each room as swiftly and potentially recklessly as possible to hunt it down.
C) No fairy or portal is anywhere to be seen on the level. One of the edges of the room on this floor contains a magical archway that's invisible unless the player is standing right in front of it, at which point it pops up.
D) The fairy hovers over an exit out of the next room and waits, watching you fight. Maybe she requires you get an A-Rank or above. Or she requires you take no damage. Or something else. Either way, impress her and you can continue to follow her from room to room throughout the floor to the end of her trail, where she zaps open a magical archway at a closed wall. Fail to impress her and she flees, unable to be found again.
Either one of these seem valid enough, they could also all work - there's four types of fairy in SoG, they could all have their own special requirement to gain access to the Fairy Village Room.
These special, secret rooms could contain a fairy healer, a fairy shop filled with rare items at discounted prices, a fairy who you can purchase a stat-buff for the current run from, a chest to loot, or even talent orbs. Maybe there could even be a sidequest associated with this, follow # fairies back to their village - or one of each type of fairy - and they'll set up a little fairy tree in your town. That or you can donate a total of 10,000 gold over a number of runs to bribe them to do so.
The Ultimate Rival: Currently Marino isn't in Arcade Mode. Which makes sense since he's a boss out of place - he exists after Flying Fortress but before Winter. Unless he's intended to be added to the Winter levels of Arcade Mode, having him be a complete pain in the butt in Arcade Mode could be fun too.
There could be a % chance (once per run) when going through the floor transition for Marino to walk down from the top and bump into you, taking all your gold or all the unequipped items in your backpack with his signature laugh. If you want them back you'll have to duel him, with his stats adjusted depending on what floor you ran into him on - otherwise cut your losses and continue on. If you challenge him you take a detour to his manor in an arcade room, getting everything back plus much more gold, or extra equipment, or something else special if you beat him? Survive the duel, leave and proceed to the next floor as intended.
Instead of that he could perhaps rarely appear when you clear a room, blocking the path to one of the exits, demanding you beat him in combat if you want to pass.
This is all pointless if he is intended to be added in Winter, though.
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Out of the two of these, I'd love more than anything for the fairies to spice things up. But it could also be a lot of unnecessary work just to have a secret room mechanic.