The G-Meister
Giga Slime
There's been many a time when I've gone into one of the "Don't take damage!" rooms, taken 3 or so damage, and then gotten to the next floor and been offered a health orb, which is completely useless to me. At that point I just quit the run, knowing I'm not gonna take any damage on that floor, and a health potion would be much more useful to me - almost essential, in fact.
Why not have both of them on offer, yet only one can be taken? That way you don't have to manipulate the games decision when it decides for you. I might enter a floor with full health, knowing I'm gonna take a lot of damage and I want a health orb that I can pick up later instead of a potion. I'd rather that than deliberately healing 1 off my full health at a nurse on the last floor just so I can get a health orb on the next floor, as it gives me an option to pick up a potion if I don't actually take that much damage.
Why not have both of them on offer, yet only one can be taken? That way you don't have to manipulate the games decision when it decides for you. I might enter a floor with full health, knowing I'm gonna take a lot of damage and I want a health orb that I can pick up later instead of a potion. I'd rather that than deliberately healing 1 off my full health at a nurse on the last floor just so I can get a health orb on the next floor, as it gives me an option to pick up a potion if I don't actually take that much damage.