When the Mimic slows down player movement it actually completely stops movement for everyone except for the host, and then players are forced into a permanently slow movement speed when the slow wears off.
Haha, this gives me some (completely sane) ideas for a nightmare version, where you need to envision where all the shockwaves in the pattern is going to go, because once the mimic reaches the first hourglass you're stuuuuuck!
This isn't the nightmare version, though, so the bug will be fixed in the next patch!
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