Own
Moderator
Most every sidequest in RPGs involve "Fetch me this item drop", or "Slay # mobs". SoG has a fair number that don't abide this rule, which I like. So, that said, what are some sidequests that could work within SoG without grinding, and possibly minimal new mechanics - mostly taking advantage of existing mechanics?
Some examples: A while back I thought about one that involved 10 crystals shielding each other, with the first one shielding a souped up Brawler Bot, all in a small space. A chain reaction of shields to pop in order while dodging the souped up bot.
Another was pushing the water puzzle blocks in such a way as to trap fish when switching to Summer, but that one probably required a bit too much newer code.
After having smacked the Season Temple orbs around, though:
Secret of Season Temple
A fairy in Santa Fae informs you that there's supposedly a hidden room within Season Temple that only opens when the temple is in a specific state of 'harmony'. One fae from each season in the village is entrusted with a piece of the combination, but are forbidden from sharing with each other. You, however, are not a fae and may convince them to share what they know.
Speak with a Winter Fae, they say they think # rooms in the temple have to be Winter. Same with Autumn and Summer. A Spring Fae says that # rooms normally have to be Spring, but if the temple isn't currently reacting with Spring, divide that number between all other seasons.
Essentially you get three numbers like a safe combination and have to go around Season Temple, hitting orbs, counting and mapping out rooms to get a specific total of rooms being Summer, Winter and Autumn, which ultimately unlocks a door somewhere. Maybe holding a cure to thaw the permafrosted Fae.
I'd enjoy a puzzle like that. Especially if it had a combination that required you do a fair amount of looping around and backtracking in a specific order to set up.
What about you guys? Anyone have any ideas?
Some examples: A while back I thought about one that involved 10 crystals shielding each other, with the first one shielding a souped up Brawler Bot, all in a small space. A chain reaction of shields to pop in order while dodging the souped up bot.
Another was pushing the water puzzle blocks in such a way as to trap fish when switching to Summer, but that one probably required a bit too much newer code.
After having smacked the Season Temple orbs around, though:
Secret of Season Temple
A fairy in Santa Fae informs you that there's supposedly a hidden room within Season Temple that only opens when the temple is in a specific state of 'harmony'. One fae from each season in the village is entrusted with a piece of the combination, but are forbidden from sharing with each other. You, however, are not a fae and may convince them to share what they know.
Speak with a Winter Fae, they say they think # rooms in the temple have to be Winter. Same with Autumn and Summer. A Spring Fae says that # rooms normally have to be Spring, but if the temple isn't currently reacting with Spring, divide that number between all other seasons.
Essentially you get three numbers like a safe combination and have to go around Season Temple, hitting orbs, counting and mapping out rooms to get a specific total of rooms being Summer, Winter and Autumn, which ultimately unlocks a door somewhere. Maybe holding a cure to thaw the permafrosted Fae.
I'd enjoy a puzzle like that. Especially if it had a combination that required you do a fair amount of looping around and backtracking in a specific order to set up.
What about you guys? Anyone have any ideas?