Collector73100
Green Slime
Beat vehlma and during the cutscene when stepping through the portal the game crashed and below was the information about crash.
Version: 1.00a Steamy Hot Stable
Error: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
at SoG.Game1._RenderMaster_RenderPlayfield(SpriteBatch spriteBatch) in (path)\Rendering\RenderMaster.cs:line 2920
at SoG.Game1.Draw(GameTime gameTime) in (path)\Game1.cs:line 2462 - Disposed: 1 - FullScreen: Yes - NetworkRole: LocalOnly - scue: Footstep - MD5: d15a76027bd3bb3a112e87c5b26b106e
Version: 1.00a Steamy Hot Stable
Error: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
at SoG.Game1._RenderMaster_RenderPlayfield(SpriteBatch spriteBatch) in (path)\Rendering\RenderMaster.cs:line 2920
at SoG.Game1.Draw(GameTime gameTime) in (path)\Game1.cs:line 2462 - Disposed: 1 - FullScreen: Yes - NetworkRole: LocalOnly - scue: Footstep - MD5: d15a76027bd3bb3a112e87c5b26b106e