SilasColdfire
Rabby
Hey guys,
so I just did the german localization update for 0.59a and noticed some crashes when playing with it activated.
First one is when getting your first sword in Startington, didn't record that one.
Second one happens when first arriving in Santa Fae.
Region: Winterland
LocalID: EnterSantaFae03
Crashes AFTER pressing X (or whatever) at the first line "P-p-please..." (or in german -> "B-b-bitte...")
Theres a high chance the game crashes with activated localization at other events, too, but I only tested the new content and Startington. This may or may not have to do with my second problem, which I will just post here for convience's sake.
After the recent update (or even the one before), the "Pet Menu" label in the ingame character panel doesnt get translated anymore.
I know for a fact that it DID get translated in a previous game version, as I had to change it several times because the german label "Haustier-Menü" was too big to fit in the box. I'm not sure for the other labels like "Stats" or "Pet", but I guess its the same problem with them.
The only possible explanation I have is the version mismatch both in the
MiscTexts Tool:
and the Dialogue Tool:
But the Current Version should be 0.59a.
As always, I took the defaultEnglish.vtf and .dlf from SecretsofGrindea\Content\Data and pasted them over the corresponding files in my translation suite folder, opened one of the tools and my saved localizations and I get that. As said, this may not have to do with anything of this at all, but thats the only guess I have for now.
Gods be with you,
Silas
Edit: The bug probably lies in the dialogues.dlf, as I just made a new project and only copied my translated dialogue of "SjukMamman02" (the one where you get your first sword) from the completed file to this new file and it doesnt crash anymore!
One other thing to note is, when I finished my localization of the dialogues.dlf yesterday (and actually the one for the 0.580 version sometime before, too), it showed me no "No unsaved dialogue was found" when pressing "Next Unsaved", I saved the file, exited the tool. Then I reopened it, loaded my completed file, and a warning message popped up (as said, that happened both times when finishing the 0.59 and the 0.580 localization). Sadly, I cant really remember the warning message and dont seem to be able to reproduce it, but it was something like "1 changed dialogue was found, press "Next Unsaved" to jump to it" or so. But when pressing "Next Unsaved", no unsaved dialogue was found! Weird. Something probably got corrupted there.
Edit 2: I tested the SjukMamman02 dialogue with the brazilian localization from Dulled which currently has version 0.572b and it crashes too! So its definitively not the fault of my files. Maybe the translation tools need an update?
so I just did the german localization update for 0.59a and noticed some crashes when playing with it activated.
First one is when getting your first sword in Startington, didn't record that one.
Second one happens when first arriving in Santa Fae.
Region: Winterland
LocalID: EnterSantaFae03
Crashes AFTER pressing X (or whatever) at the first line "P-p-please..." (or in german -> "B-b-bitte...")
Theres a high chance the game crashes with activated localization at other events, too, but I only tested the new content and Startington. This may or may not have to do with my second problem, which I will just post here for convience's sake.
After the recent update (or even the one before), the "Pet Menu" label in the ingame character panel doesnt get translated anymore.
I know for a fact that it DID get translated in a previous game version, as I had to change it several times because the german label "Haustier-Menü" was too big to fit in the box. I'm not sure for the other labels like "Stats" or "Pet", but I guess its the same problem with them.
The only possible explanation I have is the version mismatch both in the
MiscTexts Tool:
and the Dialogue Tool:
But the Current Version should be 0.59a.
As always, I took the defaultEnglish.vtf and .dlf from SecretsofGrindea\Content\Data and pasted them over the corresponding files in my translation suite folder, opened one of the tools and my saved localizations and I get that. As said, this may not have to do with anything of this at all, but thats the only guess I have for now.
Gods be with you,
Silas
Edit: The bug probably lies in the dialogues.dlf, as I just made a new project and only copied my translated dialogue of "SjukMamman02" (the one where you get your first sword) from the completed file to this new file and it doesnt crash anymore!
One other thing to note is, when I finished my localization of the dialogues.dlf yesterday (and actually the one for the 0.580 version sometime before, too), it showed me no "No unsaved dialogue was found" when pressing "Next Unsaved", I saved the file, exited the tool. Then I reopened it, loaded my completed file, and a warning message popped up (as said, that happened both times when finishing the 0.59 and the 0.580 localization). Sadly, I cant really remember the warning message and dont seem to be able to reproduce it, but it was something like "1 changed dialogue was found, press "Next Unsaved" to jump to it" or so. But when pressing "Next Unsaved", no unsaved dialogue was found! Weird. Something probably got corrupted there.
Edit 2: I tested the SjukMamman02 dialogue with the brazilian localization from Dulled which currently has version 0.572b and it crashes too! So its definitively not the fault of my files. Maybe the translation tools need an update?
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