Garglius
Master Collector
Hey guys!
I"ve been gone for quite a while, but I was the first to contribute to the Master Collector tier of the game, which grants me the ability to work with the devs in order to add a side-quest to the game. I have some ideas, which I will post here, and I am hoping to get some feedback from the community as well as the devs as to how feasible these ideas are, as well as getting some ideas from everyone as to what they would like to see.
Here are some ideas I currently have:
-Item to start the quest would be obtained via Arcade Mode and once obtained available on all story mode toons. (Perhaps getting all D's on a floor/completing a floor shieldless/etc.)
-NPC in story mode that starts the quest once you have the item (Have him ressemble me/my toon)
-Quest is to obtain an item from an enemy in each zone (low enough drop), which would only drop once quest was initiated. (Was originally thinking each different slime, but I have to go through the story mode again to get a feel for it. Maybe I'd choose specific enemies to make it harder to determine what was needed)
-Once all items obtained, NPC gives a key to a door, which opens an area which is essentially one floor of arcade mode, but each room spawns in random enemies from the entire game, with each room having a random chance of being any "biome" (might start in airship, then go to forest, then snow, etc.)
-Boss at end to be determined, which would grant a rather cool item.
What do you guys think?
I"ve been gone for quite a while, but I was the first to contribute to the Master Collector tier of the game, which grants me the ability to work with the devs in order to add a side-quest to the game. I have some ideas, which I will post here, and I am hoping to get some feedback from the community as well as the devs as to how feasible these ideas are, as well as getting some ideas from everyone as to what they would like to see.
Here are some ideas I currently have:
-Item to start the quest would be obtained via Arcade Mode and once obtained available on all story mode toons. (Perhaps getting all D's on a floor/completing a floor shieldless/etc.)
-NPC in story mode that starts the quest once you have the item (Have him ressemble me/my toon)
-Quest is to obtain an item from an enemy in each zone (low enough drop), which would only drop once quest was initiated. (Was originally thinking each different slime, but I have to go through the story mode again to get a feel for it. Maybe I'd choose specific enemies to make it harder to determine what was needed)
-Once all items obtained, NPC gives a key to a door, which opens an area which is essentially one floor of arcade mode, but each room spawns in random enemies from the entire game, with each room having a random chance of being any "biome" (might start in airship, then go to forest, then snow, etc.)
-Boss at end to be determined, which would grant a rather cool item.
What do you guys think?