Shu-Woon
Green Slime
Since /respec was made available I have been able to actually make really good comparisons, and it seems like 2 handed weapons suck against monsters that don't flinch because you can't react in time to dodge/block, it's very punishable and the damage doesn't seem to make up for anything because all the skills are unsafe, berserker is fine and dandy if the monster is flinchable, but if they can't flinch then you can't keep stacking the hits, trying to immediately throw in a second basic attack could get you killed. It'd be a different story if berserker mode made it where you're immune to slows and you don't flinch.
I feel that most of the two handed skills are too unsafe to charge near monsters, I don't know how you can pull off a silver charge on any monster past slimes/bunnies without taking massive damage, a slight range increase might be able to fix this.
The game seems more balanced around being able to properly block, and avoid being hit, but two handed weapons don't seem to promote that kind of style of play cause they're too sluggish, for a small damage increase. (one hand swings waaay faster, the skills do amazing damage and give you lot's of mobility to where you'll be dishing in more damage a lot safer)
And magic will give you consistent ranged damage, 2 hand doesn't seem to provide any role as you progress to the more difficult monsters.
I struggled with the game till I did a /respec to one hand, and I kept switching back to 2 hand to try it in each area after the pumpkins, but it just seems too weak.
My Suggestions: Have a ranged increase on jump slash skill. (Or better yet, immune to damage during skill) A method that allows you to immediately get into silver charge, and berserker being reworked to something that also gives you bonus movement speed, and allowing the knockback skill to reflect projectiles and making it easier to land.
I feel that most of the two handed skills are too unsafe to charge near monsters, I don't know how you can pull off a silver charge on any monster past slimes/bunnies without taking massive damage, a slight range increase might be able to fix this.
The game seems more balanced around being able to properly block, and avoid being hit, but two handed weapons don't seem to promote that kind of style of play cause they're too sluggish, for a small damage increase. (one hand swings waaay faster, the skills do amazing damage and give you lot's of mobility to where you'll be dishing in more damage a lot safer)
And magic will give you consistent ranged damage, 2 hand doesn't seem to provide any role as you progress to the more difficult monsters.
I struggled with the game till I did a /respec to one hand, and I kept switching back to 2 hand to try it in each area after the pumpkins, but it just seems too weak.
My Suggestions: Have a ranged increase on jump slash skill. (Or better yet, immune to damage during skill) A method that allows you to immediately get into silver charge, and berserker being reworked to something that also gives you bonus movement speed, and allowing the knockback skill to reflect projectiles and making it easier to land.
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