Does "Quick Reflexes" also increase the window for a perfect dodge?

The G-Meister

Giga Slime
Been messing around with the dodging strike, and was wondering if this was the case, seen as they're practically the same thing. If not, I think it might be a cool addition to make life easier for the dodgers, as usually if you screw up a perfect dodge, you tend to jump right back into the enemy that you were trying to perfect dodge, meaning you end up taking damage - not helpful in arcade :/
 

The G-Meister

Giga Slime
Looking at this again, a perfect dodge is the time duration in which the player in jumping backwards. If this time were to be extended in any way, it would either have to slow down the jump (not ideal) or eat into the time when you're stood charging. If the latter is chosen you enter complications in you jump back in, then you get a perfect dodge. To be honest, the window is larger than that for a perfect guard anyway.
 

Snoochy42

Green Slime
I think it's great as is, just charge if you need to stay out a bit, you can also change directions during charging, should you decide not to re-engage and wish to dash away. P.s. this also allows you to travel over Slime Goo without hinderance with enough practice.
 

The G-Meister

Giga Slime
It's the only skills that allows that. It's fitting as well seen as it's a jump not a dash. On ice you still slide while jumping though.
 
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