KorruptkSwades
Green Slime
Hi ! I was wondering if dying often ingame can cause problems in the late game? Yesterday I died like 3-4 times under 30minutes of playing. I actually die a lot.... very a lot Thanks
Death has no penalty what so ever. I think I died more than 50 times to the Rabbys before I fully understood what I was doing.Hi ! I was wondering if dying often ingame can cause problems in the late game? Yesterday I died like 3-4 times under 30minutes of playing. I actually die a lot.... very a lot Thanks
You want some kinda Dark Souls 2 penalty where the more you die the less max hp you have so your skull becomes softer with each blow to the head?This makes me feel so bad how often I die while not suffering any penalty because of it. Also dying to refill your health, I really think this shouldn't be a thing.
(It really annoys me when I lose a character on FE even though I play on casual - what's the point of playing on hardcore if you're just going to reset the game every time you lose a character?)
That would actually not be a bad idea. Playing well rewards you with a higher chance to find the item/card you're looking for. It wouldn't have to be a big difference, something like 0.01% for every enemy killed and it stacks up to 1% extra drop chance. Just having the visual stack counter would encourage me to try my hardest while farming.There's a game called Trove, which has some interesting mechanics for penalty. There's a stat called Magic Find, that increases chance to get better loot. You can get bonus Magic Find by killing enemies (up to 50), but you lose all the bonus upon dying. So maybe in Grindea there could be some stat that increases slowly as enemies are killed, increasing slightly drop chance, but it's lost upon dying?