Own
Moderator
Seems like it would do well to have a thread devoted just to it, since everyone has their own thoughts.
The general idea is:
Muffin exists in rcade to provide Treats. Treats are essentially mini-cheats to make Arcade easier, decreasing your score.
Candy exists in Arcade to provide Tricks / Hexes. They are handicaps to make it harder for you, increasing your score.
The initial idea was brought up here: http://secretsofgrindea.com/forum/index.php?threads/more-ways-to-spend-essence-upgrading-npcs.3577/
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That's the base idea, here are my thoughts on it / the ways I'd enjoy it.
- You see (Tricks/Hexes)/Treats in a big rectangular menu as various pixelated sweets that can be toggled on/off, selecting them to light them up or dim them? Those that aren't unlocked are silhouettes. Select them to see their unlock requirement. That or just have a text list with an On/Off prompt to the right of each one.
- Optionally, you can just 'buy' (Tricks/Hexes)/Treats from them like you would from any other shop, but for no cost. These stay with you permanently unless 'sold' back to them. So long as they're in your inventory they're active. They can't be sold during the run.
- Candy and Muffin's stuff can't be mixed and matched. Either your run is made easier or harder, not min/maxing various cheats and handicaps.
- Muffin's Treats render you unable to get achievements? Otherwise all those unlocks would just be a matter of toggling all cheats on.
- Muffin doesn't exist at the start. Muffin appears after your first death, with a single Treat in his shop. Maybe, I don't know, killing a (non-summoned) enemy gives you +# HP. More Treats unlock the more you die, or the more you die in specific ways. This way new Treats come paced out, where they would individually be understood.
- Candy likewise isn't there at the start. You have to beat Floor 4 for Candy to appear near Muffin. Candy differs from Muffin in that her handicaps don't appear by dying, but from various objectives. And even then, you have to complete a goal with that individual handicap on to be able to toggle it on at any time, allowing them to be paced out and understood as well. Example, you beat Floor 4 and Cardless Candycanes appear as an objective unlockable, which makes enemies unable to drop cards. Beat Floor 4 with that active and nothing else, you can now mix and match it as you like. Score 1,000,000 points in a single run and Gritty Gumdrops appear as an objective, which makes every enemy an elite. Beat floor 6 with that alone active for it to be completely unlocked.
Or maybe that's a little too complicated, but anything that keeps people from just switching everything on at first seems like a good idea.
What about you guys? How would you like to see it added?
The general idea is:
Muffin exists in rcade to provide Treats. Treats are essentially mini-cheats to make Arcade easier, decreasing your score.
Candy exists in Arcade to provide Tricks / Hexes. They are handicaps to make it harder for you, increasing your score.
The initial idea was brought up here: http://secretsofgrindea.com/forum/index.php?threads/more-ways-to-spend-essence-upgrading-npcs.3577/
_____
That's the base idea, here are my thoughts on it / the ways I'd enjoy it.
- You see (Tricks/Hexes)/Treats in a big rectangular menu as various pixelated sweets that can be toggled on/off, selecting them to light them up or dim them? Those that aren't unlocked are silhouettes. Select them to see their unlock requirement. That or just have a text list with an On/Off prompt to the right of each one.
- Optionally, you can just 'buy' (Tricks/Hexes)/Treats from them like you would from any other shop, but for no cost. These stay with you permanently unless 'sold' back to them. So long as they're in your inventory they're active. They can't be sold during the run.
- Candy and Muffin's stuff can't be mixed and matched. Either your run is made easier or harder, not min/maxing various cheats and handicaps.
- Muffin's Treats render you unable to get achievements? Otherwise all those unlocks would just be a matter of toggling all cheats on.
- Muffin doesn't exist at the start. Muffin appears after your first death, with a single Treat in his shop. Maybe, I don't know, killing a (non-summoned) enemy gives you +# HP. More Treats unlock the more you die, or the more you die in specific ways. This way new Treats come paced out, where they would individually be understood.
- Candy likewise isn't there at the start. You have to beat Floor 4 for Candy to appear near Muffin. Candy differs from Muffin in that her handicaps don't appear by dying, but from various objectives. And even then, you have to complete a goal with that individual handicap on to be able to toggle it on at any time, allowing them to be paced out and understood as well. Example, you beat Floor 4 and Cardless Candycanes appear as an objective unlockable, which makes enemies unable to drop cards. Beat Floor 4 with that active and nothing else, you can now mix and match it as you like. Score 1,000,000 points in a single run and Gritty Gumdrops appear as an objective, which makes every enemy an elite. Beat floor 6 with that alone active for it to be completely unlocked.
Or maybe that's a little too complicated, but anything that keeps people from just switching everything on at first seems like a good idea.
What about you guys? How would you like to see it added?