Own
Moderator
This is more for when the game is 100% completed, which is probably at least a year off from now. A big problem with a lot of RPGs is that, once you've beaten them, there's little reason to replay through them any way but the most OP way possible unless you self-impose challenge runs to get more bang for your buck.
I was thinking that, once you beat the final boss / did the final story bit on a save file, that file could be marked [Completed] on the main menu. Next time you select it you can choose [Continue] or [NG+ Challenge]
[Continue] puts you back in your old save, [NG+] presents you with a list of options. The first,
NewGame+: Story progress wiped, everything else maintained.
Every option below that puts all your non-cosmetic items, cards, gold, etc in a vault leaving you at level 1 with nothing else, while modifying the game in some small way to add replayability for achievements / cosmetic unlocks. Doing them on Normal unlocks rewards in Story Mode, on Hard ports them over to Arcade as well, maybe. Or not. An option in the menu lets you cancel out of the challenge at any time, to re-pick any new challenge or go into a basic NG+.
Cryomancer: All skills except Ice are locked.
Geomancer: All skills except Earth are locked.
Aeromancer: All skills except Air are locked.
Pyromancer: All skills except Fire are locked.
Summoner: Frosty Friend, Cloud Strike and Summon Plant are unlocked at the start, all other skills are locked. Your attacks do 0 damage.
Sword Dance: All skills except 1H are locked.
Heavy Hitter: All skills except 2H are locked.
Scavenger: All shop NPCs have no [Buy] button.
Two Pair: Beat the game in 2P. If you don't have a second party member, the game is still balanced as if two people are playing.
Three's A Crowd: Same a 2P, but with/balanced for 3P.
Full party: Same as 2P, but with/balanced for 4P.
One-Hit Wonder: Your current HP can't exceed 1. Immune to poison.
1-Up: One life. If you die, your story progress is wiped and your current gold / items are immediately added to the vault.
Bullseye: All skills are locked, your attacks do 0 damage. But you start with a bow and infinite arrows.
Basic: All skills are locked.
Dodge and Weave: All bosses take 0 damage from you, but slowly lose HP on their own.
Beating the game on any challenge allows you to go to the Collector's HQ and unlock your vault of items / gold / level up to your highest vaulted level immediately, or unlock it normally via a normal NG+ selection.
Or maybe I'm just the only one who would replay through the game a bunch of times with subtly different mechanics, just to unlock extra cosmetics. Rewarded replayability is always nice, though.
I was thinking that, once you beat the final boss / did the final story bit on a save file, that file could be marked [Completed] on the main menu. Next time you select it you can choose [Continue] or [NG+ Challenge]
[Continue] puts you back in your old save, [NG+] presents you with a list of options. The first,
NewGame+: Story progress wiped, everything else maintained.
Every option below that puts all your non-cosmetic items, cards, gold, etc in a vault leaving you at level 1 with nothing else, while modifying the game in some small way to add replayability for achievements / cosmetic unlocks. Doing them on Normal unlocks rewards in Story Mode, on Hard ports them over to Arcade as well, maybe. Or not. An option in the menu lets you cancel out of the challenge at any time, to re-pick any new challenge or go into a basic NG+.
Cryomancer: All skills except Ice are locked.
Geomancer: All skills except Earth are locked.
Aeromancer: All skills except Air are locked.
Pyromancer: All skills except Fire are locked.
Summoner: Frosty Friend, Cloud Strike and Summon Plant are unlocked at the start, all other skills are locked. Your attacks do 0 damage.
Sword Dance: All skills except 1H are locked.
Heavy Hitter: All skills except 2H are locked.
Scavenger: All shop NPCs have no [Buy] button.
Two Pair: Beat the game in 2P. If you don't have a second party member, the game is still balanced as if two people are playing.
Three's A Crowd: Same a 2P, but with/balanced for 3P.
Full party: Same as 2P, but with/balanced for 4P.
One-Hit Wonder: Your current HP can't exceed 1. Immune to poison.
1-Up: One life. If you die, your story progress is wiped and your current gold / items are immediately added to the vault.
Bullseye: All skills are locked, your attacks do 0 damage. But you start with a bow and infinite arrows.
Basic: All skills are locked.
Dodge and Weave: All bosses take 0 damage from you, but slowly lose HP on their own.
Beating the game on any challenge allows you to go to the Collector's HQ and unlock your vault of items / gold / level up to your highest vaulted level immediately, or unlock it normally via a normal NG+ selection.
Or maybe I'm just the only one who would replay through the game a bunch of times with subtly different mechanics, just to unlock extra cosmetics. Rewarded replayability is always nice, though.