[Gameplay] Arcade - Green slimes spawn out of bounds after room completion

Azure Fang

Green Slime
Seen this happen a few times. After completing a room, a seemingly immortal green slime can spawn out of bounds. Cloud summons will home in on and attack it, racking up damage, but this otherwise has no negative impact on gameplay. Possibly related, these seem to be the same rooms where a Lood escapes; the Lood can still be heard after the room is completed, but no drops occur.

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Azure Fang

Green Slime
Update: Had an instance of this on the third floor, but failed to get a picture. Conditions were similar: Lood escaped during room, but when room was finished we heard the sound of a Lood, followed by the sound of a Slime, then the slime hopped in from the side of the screen stuck in the trees.
 
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