[Gameplay] Flamethrower in co-op sometimes bugs out as P2+.

Own

Moderator
For the longest time in Arcade I thought I was just messing up. I'd charge up to Silver Rank in Pumpkin Woods to fly, press any direction to begin my flight and it would instantly knock me out of the flamethrower.

But after doing testing in Story Mode, I can almost consistently bug it out.

If I press normal flamethrower it stops after a single puff of fire. If I charge it up to Silver it'll stop the instant I press any direction.

It seems easiest to do this if you charge up Flamethrower for a bit, then cancel the charging animation with Sword or Shield.
 

Teddy

Developer
Staff member
When it stops after a single puff of fire on tap cast, does it look that way to the server as well? The silver charge bug could be that the client thinks it's charged up but the server says it isn't, but I can't be sure...
 
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