[Gameplay] [Frontline] Teleport Pad Movement Skill Glitch And Yeti Ice Glitch

Adviceowl

Green Slime
Made a video.
http://www.twitch.tv/adviceowl/c/5021852

Basically if you do a skill right before you confirm to teleport your skill will shift you out of the path. This could probably be used to shift to other pads that aren't in the direct path. One problem is that it can lead to softlocks as seen at the end of the video. I tested it with all known telepads in the game and they did the same thing. The skills will always aim toward the south, probably something to do with how the teleport pads handle your character in that state pointing your character to the south.

Other Video.

http://www.twitch.tv/adviceowl/c/5021933

The yeti Ice will also allow you to shift you out of the path as long as you have momentum.
 

GarlicJelly

Friendly Moderator (Formerly known as GoodStuff)
DUDE! That looks AWESOME! That should be the normal phaseing animation. XD
 

Adviceowl

Green Slime
It reminds me of the same bug that you can do with the teleport on phase plates
http://secretsofgrindea.com/forum/index.php?threads/gameplay-phase-plate-bug.766

But it's skill triggered so i don't know if I Should merge the threads
I think the only way you can do that bug at Seassons is by using the Skill glitch and the Port glitch in tandem because it's the only way to make your character face a direction automatically that allows you to time a well pressed tele again.
 

Rokker

Halloweed
This is a really cool bug!
What skills does it seem to work with?

I'm thinking that it might be able to abuse that "power slide"-part in some way. Gonna play a bit with this bug later i think :)
 

GarlicJelly

Friendly Moderator (Formerly known as GoodStuff)
Can you combine this bug with the teleport bug? Imagine setting up a teleporter and then skill-phase to it to get some really cool effect. :p
 

Rokker

Halloweed
I tried this bug in a few locations. this was one of the more interesting places i could find :)
 

Teddy

Developer
Staff member
Wow, the Heroic Slam animation looked really cool when used to jump over the gap :D

I'll have to either be more strict with locking players out of interacting while in spell animations, or be more thorough with resetting player state when they phase shift. Probably both, considering the Yeti bug!

Cool find! :D
 
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