[Shank]TheCommunist
Green Slime
I took fatal damage just as I killed winter. The game showed me the game-over screen for a second and then filled me to full health and started the cut-scene.
I took fatal damage just as I killed winter. The game showed me the game-over screen for a second and then filled me to full health and started the cut-scene.
Encountered the very same bug, except that after my HP refilled to full, there were persistent damage over time effects (Winter's ice spikes) on the ground where my character was standing during the cut-scene, and I continued to take damage while the cut-scene was playing. Rather than risk possibly dying for the umpteenth time, I sped read through the cut-scene. In the small gap just before Winter turns you into a popsicle, the damage over time effects vanished and the game continued normally. This bug was almost panic attack inducing for the following reasons:
1. Bosses on HARD MODE are no joke, unless the devs are just trolling us with the asinine amounts of ridiculousness that are present in literally EVERY boss battle on purpose, in which case......actually, no; it still isn't funny.
2. Because of the insane difficulty of Hard Mode that borders on the realm of stupidity for stupidity's sake, I had probably already squared off with Winter at least 30-50 times. That being the case, being snuffed out by a bug after finally defeating Winter fair and square (playing without cheats) would have surely sent me into a rage fueled, slime and rabby killing spree that likely would have persisted well into the New Year.
At any rate, it appears as though the bug persists, seeing as how at least 2 confirmed cases of it have occurred. Please investigate and fix, this is the kind of thing that can piss people off so much that they quit playing altogether/tell their friends to steer clear. I was lucky in that the bug sort of fixed itself, but I don't know what may have happened it I continued to allow the DoT effect to kill me during the cut-scene, after having my HP refilled once already.
Huh, that's kind of weird. In my case when replaying the game on hard mode, I died, but Winter was on fire and burning, and he had a slither of health. I waited at the game over screen for about five seconds, and Winter's health hit 0 from the damage over time effect and then I was just revived with full health even though I had died seconds ago.
I think as long as Winter dies (and perhaps this is true to every boss?), even if you have already gotten a game over, the game will just revive you; just like how you are revived after a boss dies automatically in multiplayer.
I wonder if the same bug happens for every boss, or perhaps it has to do with the cutscene in particular considering you actually take damage in the cutscene. If it's not the cutscene, then technically it should be able to happen with every boss.