2) you just have to be sure, it's the same in the game and in the translation tool and you should check some basic errors, so those conditions could not hang the game due to a recursion
3) how about we have some rule, for example LocalID AppleNamelural will be a part of AppleName object and that might become accessible in one of the future versions?
4) alt+arrows does not have a default action as far as I remember, so you might use alt+right/left for switching lines and alt+up/down for switching objects. Also I don't find "go to the next untranslated" useful enough, at least right now. It might be helpful when you add new dialogs in between the translated, but I would prefer to just go up and down most of the time. You can use something like ctrl+enter to get to the next untranslated.
3) how about we have some rule, for example LocalID AppleNamelural will be a part of AppleName object and that might become accessible in one of the future versions?
4) alt+arrows does not have a default action as far as I remember, so you might use alt+right/left for switching lines and alt+up/down for switching objects. Also I don't find "go to the next untranslated" useful enough, at least right now. It might be helpful when you add new dialogs in between the translated, but I would prefer to just go up and down most of the time. You can use something like ctrl+enter to get to the next untranslated.
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