GilVallus
Green Slime
WARNING: SALT AHEAD
While technically I did finally beat them, the amount of belligerent squawks between my innumerable deaths was too high. Using a 2H character with a gold charge spin attack or 1H shadow clone character works (barely), and I shudder to think of how the fight would've went for a summoner or mage.
The main quirks (read: HAAAX *Throws monitor*) are as follows:
Assuming that this fight wasn't supposed to be a 30 attempt pain festival, the following things would be nice:
While technically I did finally beat them, the amount of belligerent squawks between my innumerable deaths was too high. Using a 2H character with a gold charge spin attack or 1H shadow clone character works (barely), and I shudder to think of how the fight would've went for a summoner or mage.
The main quirks (read: HAAAX *Throws monitor*) are as follows:
- Autumn's tornadoes can grab you successively and throw you into the wall unavoidably several times (my record is three times, which hurts), and can lead to the arena becoming suffocated by Summer's bulbs because you cannot break them while spinning around like a fool.
- The spiked bulbs Summer spawns are an unending tide in Hard Mode. Shadow clones, Gold Spin Attack, or Silver Spin Attack with Autumn's wind are the only things I know for sure can quell them; otherwise the entire arena is full relatively quickly and those tornadoes I mentioned can then easily stunlock you in the middle of an effective briar patch. Having them disappear over time would be a godsend.
Assuming that this fight wasn't supposed to be a 30 attempt pain festival, the following things would be nice:
- The ability to aim your ejection from a tornado; while getting captured multiple times is frustrating, it would be tolerable if you could throw yourself somewhere other than another tornado.
- Edit the spiked bulbs Summer summons to either fade with time or grow more slowly; they might be fine in Normal, but in Hard you have to specifically prioritize skills that can hit targets within a decent area at least twice, or die an immobilized death by plants.