Shawn Thomas
Green Slime
It's a pleasure to make your acquaintance!
I stumbled across Secrets of Grindea when steam promoted it to me as an item I might be interested in. The read up on the game was excellent and the screenshots (and video) got me excited for the product as well.
So, great job on that marketing front.
I recently downloaded the demo and had a lot of fun with it. I played using the keyboard and I would ask that you consider having a brief pop-up to showcase what keys are bound to which actions. Maybe a screenshot of a standard qwerty keyboard where you color code the keys that'll be used in the game. Is this absolutely necessary? Not at all, but I spent the first minute or three spamming buttons because I was unsure which ones did anything.
I'm hoping to lurk around the forums and see how things are going. I don't know how much I'll be able to contribute to help the process along (I haven't decided if I want to wait for the full game experience or to get into the early version and contribute to the Q&A sections).
----A bit about me----
I'm a father of 2 little girls and happily married to an amazing author. I work, primarily, as an IT solutions architect for an insurance company and as a book agent as time allows.
I've dabbled in game design for a long time but have very little to show for my efforts. Most of my work has been done on the RPG Maker engine. I've completed 2 short games and have made a 5hr unfinished game on RPG Maker VX and a 2hr unfinished game on RPG Maker MV.
I was a heavy playtester for a couple dozen other projects on that engine as well to help out other members on Degica's official forum.
I run 3 D&D 5th edition games as the dungeon master (all of which are in partial home-brew settings based in Faerun. I'm not a big fan of the prebuilt modules).
Feel free to bother me with questions. I like talking with people and networking is always a good thing.
I stumbled across Secrets of Grindea when steam promoted it to me as an item I might be interested in. The read up on the game was excellent and the screenshots (and video) got me excited for the product as well.
So, great job on that marketing front.
I recently downloaded the demo and had a lot of fun with it. I played using the keyboard and I would ask that you consider having a brief pop-up to showcase what keys are bound to which actions. Maybe a screenshot of a standard qwerty keyboard where you color code the keys that'll be used in the game. Is this absolutely necessary? Not at all, but I spent the first minute or three spamming buttons because I was unsure which ones did anything.
I'm hoping to lurk around the forums and see how things are going. I don't know how much I'll be able to contribute to help the process along (I haven't decided if I want to wait for the full game experience or to get into the early version and contribute to the Q&A sections).
----A bit about me----
I'm a father of 2 little girls and happily married to an amazing author. I work, primarily, as an IT solutions architect for an insurance company and as a book agent as time allows.
I've dabbled in game design for a long time but have very little to show for my efforts. Most of my work has been done on the RPG Maker engine. I've completed 2 short games and have made a 5hr unfinished game on RPG Maker VX and a 2hr unfinished game on RPG Maker MV.
I was a heavy playtester for a couple dozen other projects on that engine as well to help out other members on Degica's official forum.
I run 3 D&D 5th edition games as the dungeon master (all of which are in partial home-brew settings based in Faerun. I'm not a big fan of the prebuilt modules).
Feel free to bother me with questions. I like talking with people and networking is always a good thing.